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1. [Service] EACS GÇô Free jumpclones; 1092 stations. - in Sell Orders [original thread]
App accepted in 5 minutes =)
- by Ms Valkyrie - at 2013.09.05 22:05:00
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2. "Ghost" sigs from 3 probe hits fixed in Odyssey 1.1 - in Wormholes [original thread]
Jack Miton wrote: fk that. CUSTOM PROBE FORMATIONS man! also result persistence. anyone know wtf that means? here's hoping for persistent ignore list. Jack I am assuming presistence would be refering to the idea that your previous scan resul...
- by Ms Valkyrie - at 2013.08.13 01:25:00
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3. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
The problem I am running into is ill update prices via eve central at the start of the day then ill update eve centrals data. However, the second update I try to do on IPH doesn't do anything. It just keeps retaining the old eve central data.
- by Ms Valkyrie - at 2013.08.05 21:50:00
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4. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
How does the price updating feature work? Ill update eve centrals data but then when I try to force an update of IPH price data I don't see any changes.
- by Ms Valkyrie - at 2013.08.05 08:10:00
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5. C - 1 WH advice on extra ships - in Wormholes [original thread]
Jobie Thickburger wrote: I HIGHLY reccomend though if you plan to live in a C1, Find yourself one without a Highsec static... The amount of trouble it causes leads to no end! I will preface this with that fact I am a wh newb. However, I do...
- by Ms Valkyrie - at 2013.08.03 09:30:00
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6. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Yep, Fozzie, Rise and I never talk to each other regarding ship balancing changes, despite the fact we sit 5 meters apart. Only 5 meters from the portland dude? God please save Yitterbium's and Fozzie's souls!
- by Ms Valkyrie - at 2013.08.01 19:26:00
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7. Attributes, Remaps and Skill Points per hour: Why must optimization hurt newer p... - in EVE General Discussion [original thread]
Remaping for per/int for the first year is really not that bad.
- by Ms Valkyrie - at 2013.07.31 21:22:00
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8. Site signatures no longer disappear after the sites have been partially completed. - in Missions & Complexes [original thread]
Timer appears to be around 45 minutes and a cloaked ship does not pause the timer.
- by Ms Valkyrie - at 2013.06.25 04:38:00
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9. Site signatures no longer disappear after the sites have been partially completed. - in Missions & Complexes [original thread]
Cthulhu Fthagn wrote: Still no fix even after today's patch. I don't understand you CCP. Unless you're trying to deter people from exploring.... Yes I do find it odd as well that it has taken more than 4 days for the fix to be implemented. ...
- by Ms Valkyrie - at 2013.06.18 17:05:00
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10. Buzz Kill LVL 4 mission video - in Missions & Complexes [original thread]
Zhilia Mann wrote: Anyhow. Yeah. These videos? Please stop posting them. It's spam at this point. Gosh I thought you were joking until I hit the back button. OMG baby jesus that is a lot of threads. Here I was thinking I was a d bag for prom...
- by Ms Valkyrie - at 2013.06.14 23:08:00
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11. Site signatures no longer disappear after the sites have been partially completed. - in Missions & Complexes [original thread]
CCP Bayesian wrote: CCP Prime just submitted a fix for this problem. Sites will despawn a reasonable amount of time after the first can is hacked. The unintentional "prisoners dilemma" in this case is interesting but the despawning mechanic is...
- by Ms Valkyrie - at 2013.06.14 22:32:00
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12. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Johan Toralen wrote: If half finished sites stick around for long time that's not a good solution for the issues with these sites. More frustrating then anything. Just raise the damn entry barrier! Well I suppose their solution acomplishes t...
- by Ms Valkyrie - at 2013.06.13 02:52:00
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13. Site signatures no longer disappear after the sites have been partially completed. - in Missions & Complexes [original thread]
Moth Eisig wrote: Maybe this is the solution for the low skill point entry levels. Now the main entry barrier will be the player's capacity for tediously sifting through worthless sites instead of the character's skill investment. But if we're ...
- by Ms Valkyrie - at 2013.06.12 20:53:00
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14. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I feel like the most recent changes to the despawn mechanics is the most detrimental change. It is creating this situation where it become more often than not that you run into partially ran sites with no good value left to be had. It is not fun a...
- by Ms Valkyrie - at 2013.06.12 03:18:00
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15. Site signatures no longer disappear after the sites have been partially completed. - in Missions & Complexes [original thread]
I am confused on the comments regarding downtime. Downtime really doesn't effect anything most of the time. The unfinished sites are still going to presist through downtime and since sites are no longer gaurnteed to be generated after downtime tha...
- by Ms Valkyrie - at 2013.06.12 03:07:00
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16. Site signatures no longer disappear after the sites have been partially completed. - in Missions & Complexes [original thread]
This is not a good change. All it means is that you will be scanning down more useless sigs and then feel obligated to blow up the site. I agree that the despawn timer was pretty short, but I would prefer a longer despawn timer over being forced t...
- by Ms Valkyrie - at 2013.06.11 17:27:00
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17. [Video] Hacking Mini Game, 75 cans down many more to go! - in My EVE [original thread]
Hello everyone, I have started making horrible youtube videos. One of my favorite videos I have made thus far is a capture of 75 hacking attempts speed up to like 500% to make it so you don't fall asleep while watching it. Do provide some tips in...
- by Ms Valkyrie - at 2013.06.07 01:00:00
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